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Tales of symphonia pc
Tales of symphonia pc













tales of symphonia pc

You would have to cut and save character by character, which might be breezy or frustrating depending on how precisely positioned the Gamecube's letter textures need to be. The font is the one thing that needs extra work: the Gamecube version treats every character as an individual texture image, the PC version places all the characters on a single sheet. Most of the PS3/PC elements are readily portable, the portraits, higher resolutions eyes, mouths, item artwork, etc.

tales of symphonia pc

(01-29-2017, 02:50 AM)Judqment8 Wrote: Not sure if anyone is working on this anymore, but would it be possible to port some of the assets from the PC version? I personally own the game in all platforms (GC, PS2, PS3 and PC), but I just can't play any other version than the original GC because the FPS just drives me crazy with the other versions.Īlso could someone make a version of the PAL font so that I could use it with the USA version? While lost screen real estate and effects are never coming back. It looks nice but ultimately does nothing for the game in practice. I have to say, I actually miss the vertical headroom (PS3/PC version is cropped, ugh) and all the neat one-off effects cut from the PS2 version (heat, transparency, etc.) more than 60 frames per second. No download link yet as there are still a few bits I want to look at or clean up, but you can rename/convert just about everything I put up for the PC version already. There are a few bits I omitted, but that's most of it. But upon realizing how simple Dolphin's functions are I put two and two together and went about making all of my work "backwards-compatible".īarring the obvious PC version assets and the dozens of uncredited stock textures I used to make these, everything here is mine.

tales of symphonia pc

Well that's me, and as luck would have it I rather suddenly became curious about Dolphin's texture functions this week initially to look at Mega Man X Command Mission's marvelously clean texture work. So anyone who has looked past the first page of Tales of Symphonia's Steam guides will find a soul named Great Duck has been aimlessly retexturing the PC version since the year began. As if by magic, an abrupt contributor appears!















Tales of symphonia pc